Hypercube Glossary
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Cell |
The basic element of a magic square, magic cube, magic
star, etc. Each cell contains one number, usually an integer.
There are m2 cells in a magic square of order m,
m3 cells in a magic cube, m4 cells
in a magic tesseract, 2n cells in a magic star, etc. |
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Column |
Each vertical sequence of numbers. There are m
columns of height m in an order-m magic square. |
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Compact |
Gakuho Abe used this term for a magic square where the four
cells of all 2x2 squares contained within it summed to S. Addendum; In April 2007 Aale de Winkel proved that corners of all
rectangular shapes in a compact magic square are pan-magic. |
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Compactplus |
Refers to a magic cube when the eight corners of all
orders of sub-cubes contained within a cube, including wrap-around, sum to
S. I have adapted this term from Gakuho Abe’s [1] term ‘compact’
which he used to indicate that all 2x2 squares sum to S. |
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Complete |
This definition also applies to magic cubes. Every
pantriagonal contains m/2 complement pairs, spaced m/2 apart.
Note that this is a requirement for Ollerenshaw’s most-perfect magic
squares. Coined by Kanji Setsuda. |
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Complementary Numbers |
In a normal magic square, the first and last numbers in the
series are complementary numbers. Their sum forms the next number in the
series (m2 + 1). All other pairs of numbers which also sum
to m2 + 1 are also complementary. |
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Composition |
It is simple to construct magic squares of order mn (m times n)
where m and n are themselves magic squares. |
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Concentric |
The center square (or squares) consist of non-consecutive numbers in a
concentric magic square. In a bordered magic square, these central squares
contain consecutive numbers. See Bordered Magic Square. |
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Constant (S) |
The sum produced by each row, column, and main diagonal (and possibly
other arrangements). Also called the magic sum. |
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Continuous M. S. |
Seldom used now. See Pandiagonal Magic Square. |
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Cyclical Permutations |
A pandiagonal magic square may be converted to another by simply moving
one row or column to the opposite side of the square. For example, an
order-5 pandiagonal magic square may be converted to 24 other pandiagonal
magic squares. Any of the 25 numbers in the square may be brought to the top
left corner (or any other position) by this method. See also
Transformations and Transposition. |
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Diabolic M. S. |
Seldom used now. See Pandiagonal Magic Square. |
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Diagonal |
The line that goes through the middle of a magic square, from a corner to
the opposite corner. |
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Diagonal |
One of the main classes of magic cubes (as defined by John Hendricks). A
diagonal magic cube is one where both main diagonals are correct in all
planar arrays. This means that there are 3m orthogonal simple magic
squares in the magic cube. The Myers cube is a well known example of
this type. |
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Diametrically |
A pair of cells the same distance from, but on opposite sides of the
center, of the magic square. Other terms meaning the same thing are skew
related and symmetrical cells. |
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Disguised M. S. |
See Fundamental magic square. |
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Division |
Construct the same as the multiply magic square, then interchange
diagonal opposite corners. Now, by multiplying the outside numbers of each
line, and dividing by the middle number, the constant is obtained. |
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Double M. S. |
See Bimagic magic square. |
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Doubly Even |
The order (side) of the magic square is evenly divisible by 4. i.e. 4,
8, 12, etc. |
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E
- F - G|
Essentially Different |
There are 36 essentially different order-5 pandiagonal magic
squares each of which have 99 variations (total of 100 aspects) by
permutations of the rows, columns and diagonals. These 3600 magic squares
are all Fundamental because each one still has it’s 3 rotations
and 4 reflections. A magic square is essentially different when; |
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Eulerian square |
See Graeco-Latin square. |
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Even Order |
The order (side) of the magic square is evenly divisible by two. |
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Expansion Band |
See Framed Magic Square. |
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Files |
The fourth dimension lines of numbers in a tesseract, or
higher order hypercube. Analogous to rows and columns, the x
and y direction lines of numbers in a magic square or cube and pillars,
the z direction in a magic cube. |
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Framed |
A subset of Inlaid magic square where an expansion band
of numbers is placed around the inlaid magic square. Or the frame may be
designed first, leaving room for the inlaid squares. The frame may be
one, two, or even more rows and columns thick. |
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Franklin Magic Square |
A type of magic square designed by Benjamin Franklin in which there are
many combinations that sum to the constant, the most prominent being bent
diagonals. However, they are only semi-magical, as the main
diagonals do not sum correctly. |
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Fundamental Magic cube, tesseract, etc |
There are 4 fundamental (basic) magic cubes of order-3.
Each may be disguised to make 48 other (apparently) different
magic cubes by means of rotations and reflections. These variations are NOT
considered new magic cubes for purposes of enumeration, but are referred to
as aspects. |
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Fundamental Magic Square |
There is 1 fundamental (basic) magic square of order-3 and 880 of
order-4, each with 7 variations (aspects) due to rotations and
reflections. |
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Fundamental Magic Star |
A magic star may be disguised to make 2n-1 apparently different
magic stars where n is the order (number of points) of the magic
star. |
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Geometric |
Instead of using numbers in arithmetic progression as in a Normal
Magic Square , a geometric progression is used. These progressions may
be exponential or ratio. |
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Graeco-Latin Square |
When two Latin squares are constructed, one with Latin letters
and one with Greek letters, in such a way that when superposed, each Latin
letter appears once and only once with each Greek letter, the resulting
square is called a Graeco-Latin square. This type of square is sometimes
referred to as a Eulerian square. |
H
- I - J- L|
Heterosquare |
Similar to a magic square except all rows, columns, and
main diagonals sum to different (not necessarily consecutive) integers.
If the 2m+2 line sums are distinct from the
interior numbers of the square, it is called a 'real' heterosquare, a term
coined by Peter Bartsch. |
| Horizontal step | The difference between adjacent numbers in each series.
It is not a reference to the columns of the magic square. In a normal magic square, the horizontal step and vertical step are both 1. J. L. Fults, Magic Squares, 1974 |
| Horizontally paired |
Two cells in the same row and the same distance from the
center of the magic square. |
| Hypercube | A geometric figure consisting of all angles right and all
sides equal. A square, cube and tesseract are hypercubes of two, three and four dimensions. |
| Impure M. S. | The numbers composing the magic square are not integers or
are not in the range from 1 to m2.i.e. are not consecutive
or the series does not start at 1. It may contain n series of n numbers where the horizontal and/or vertical steps are not 1, or it may contain numbers with random spacing between them. |
| Indian M. S. | See Pandiagonal Magic Square. |
| Index | The position in a list of magic squares of a given order
where a given magic square fits, after it has been converted to the
standard position. The correct placement or index of magic squares is
determined by comparing each cell of two magic square of
the same order starting with the top leftmost cell and proceeding across
the top row, then across the second row, etc. until the two corresponding
cells differ. The magic square with the smallest value in this cell is then
given the lower index number. See also Fundamental and
Standard position. The index was designed by Bernard Frénicle de Bessy and published posthumously in 1693 with the 880 basic solutions for the order-4 magic square. Magic stars may be indexed in a similar fashion. Obviously, only normal magic squares and magic stars may be indexed. Benson & Jacoby New Recreations with Magic Squares, 1976, p.123-124. |
| Inlaid Magic Square |
A magic square that contains within it other magic squares.
However, unlike a bordered magic square, where the border must
contain the lowest and highest numbers in the series, there is no such
restriction on the inlaid magic square. The inlaid square may even be
a normal magic square. Inlays are often placed in the
quadrants of a magic square, and the inlays may themselves contain
inlays. Overlapping magic squares are a form of Inlaid and Patchwork magic squares. J.R.Hendricks, Inlaid Magic Squares and Cubes, 1999 |
| Irregular | See Regular & Irregular |
| Iso-like Magic Stars | An order-8B type magic star can be
constructed by a systematic transformation of magic squares of certain
orders. This is a broad term that covers cases where all the numbers are not
used or some numbers are duplicated. The resulting star has either 8, 10 or
12 lines of n numbers that sum correctly. They may be constructed from diamagic or plusmagic, quadrant magic squares of odd orders greater then 5 (orders 4 and 5 produce isomorphic magic squares). Because the magic square contains more numbers then can appear in the star, not all numbers are used. Their discovery was a direct result of Aale de Winkel’s work with pan-magic stars which use all the numbers but require the use of duplicate numbers. Actually, such a star, but without two of the diagonal lines (only 10 lines) can be constructed from a suitable order-9 magic square. See my page on Iso-like Magic Stars for samples and more information. Go to Aale de Winkel’s Magic Object pages from my Links page. |
| Isomorphic Magic Stars |
An order-8B type magic star then can be constructed by a
systematic transformation using all the numbers of a magic square. If the magic square is order-4 then the resulting star has 8 lines of 4 numbers that sum correctly. See one at Unusual Magic Squares. If the originating magic square is order-5, it must be a plusmagic quadrant magic square and the resulting star has 12 lines of 5 numbers summing correctly. In both cases all the numbers in the magic square are used to form the star. |
| Jaina Magic Square |
Named for the first type of this square found as a Jaina
inscription in the City of Khajuraho, India. This term is seldom used now.
See Pandiagonal Magic Squares. |
| Latin Square | An m x m array of m symbols in which
each symbol appears exactly once in each row and each column of the array. A
set of two Latin squares are frequently used for generating magic squares.
See Graeco-Latin square. |
| Leading Diagonal | Also called left diagonal. The line of numbers from
the upper left corner of the magic square to the lower right corner. See
Main Diagonals. |
| Lines of Numbers | In a magic square, cube, tesseract or
hypercube these are normally referred to as rows, columns,
diagonals, pillars, files, triagonals,
quadragonals, etc. Each line contains n numbers where n is
the order of the magic array. In a magic star they are the set of numbers forming a line between two points. In a normal magic star there is always four of these numbers, regardless of the order of the star. An ornamental magic star may have a set of any size. |
| Lozenge Magic Square |
An odd order magic square where all the odd numbers are arranged sequentially to occupy a 45 degree rotated square in the center of the complete magic square. The (n2-1)/8 cells in each of the corner areas contain the even numbers. |
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M| m | Used to indicate the order of a magic
hypercube. Traditionally this function was performed by n. However, with the recent popularity of higher dimension hypercubes, some writers (notably J. R. Hendricks) have started using m for this purpose, thus making n available for indicating dimension. |
| Magic Circle, Hexagon, Cross | Various arrangements of numbers, usually the
first n integers, where all lines or points add up to the same
constant value. |
| Magic Cube, Normal | Similar to a magic square but 3 dimensional
instead of two. It contains the integers from 1 to m3.
There are 3m2 + 4 lines that sum correctly. All rows,
columns, pillars, and the four triagonals must sum to 1/2m(m3+1)
(the constant). The minor diagonals do not sum correctly although it
is possible that those in only one plane do. There are 4 basic magic cubes of order-3, each of which can be shown in 48 aspects due to rotations and/or reflections. J.R.Hendricks, Inlaid Magic Squares and Cubes, 1999 J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1998 Benson & Jacoby, Magic Cubes:New Recreations, 1981 |
| Magic Hypercube | A magic square, cube, tesseract, or higher
dimension rectilinear object where all orthogonal lines and all n-agonals sum to a constant (n = dimension). There are 2 main classes of magic squares, 6 main classes of magic cubes, and 18 main classes of magic tesseracts. See Mitsutoshi Nakamurs's site at http://homepage2.nifty.com/googol/magcube/en/classes.htm |
| Magic Lines | Lines connecting the centers of cells of a
Pure Magic Square. The line diagrams produced may be used for purposes
of classification. If the areas between the lines are filled with contrasting colors, interesting abstract patterns result. These are called sequence patterns. Jim Moran, Magic Squares, 1981
Another type of line pattern is used for classification. It was first used
by H.E. Dudeney to classify the 880 order 4 magic squares into 12 groups. In
this method, each pair of complementary numbers are joined by a line.
The resulting combination of lines forms a distinct pattern |
| Magic Cube Ratios |
These two terms were defined by Walter
Trump in January, 2004. Their value is mainly for cubes that are almost
magic. They are also of value for cubes that are simple magic but not quite
diagonal magic (magic ratio). Also for measuring magic cubes against a
perfect (nasik) cube (panmagic ratio). |
| Magic Rectangle | A rectangular array of cells numbered from 1
to m. All rows sum to the value which is the mean of all cell values
times the number of cells in the row. Likewise, all columns sum to the value
which is the mean of all cell values times the number of cells in the
column. Neither Andrews, Collison, Hendricks, Moran or Trenkler require that
the diagonals be magic. However, Shineman, in a letter dated March 27, 2000, provided a 4 x 16 magic rectangle in which 4 equally spaced leading and 4 equally spaced right diagonals each summed correctly. Aale de Winkel has researched this subject and refers to them as Magic Beams (usually in a multi-dimensional context). Go to his Magic Object pages from my links page. |
| Magic Square | An m x m array of cells with each cell containing a number. These numbers are arranged so that the sum for each row, each column, and the two main diagonals are all the same. |
| Magic Square, Normal |
A magic square composed of the natural numbers from 1 to m2. Also called pure, or traditional. |
| Magic Sum | The value each row, column, etc., sums to. It
is denoted by S. See constant For a magic star, S is the sum of the numbers in each line. |
| Magic Tesseract | A magic tesseract is a four-dimensional array,
equivalent to the magic cube and magic square of lower
dimensions, containing the numbers 1, 2, 3, …, m4 arranged
in such a way that the sum of the numbers in each of the m3
rows, m3 columns, m3
pillars, m3 files and in the eight major
quadragonals passing through the center and joining opposite corners is
a constant sum S, called the magic sum, which is
given by: S = ½ m(m4+1) and where n is
called the order of the tesseract. There are 58 basic magic tesseracts of order-3. Each may be shown in 384 aspects due to rotations and/or reflections. There is 1 basic hypercube of dimension-2, order-3, with 8 aspects. There are 4 basic hypercubes of dimension-3, order-3, each with 48 aspects. There are 58 basic hypercubes of dimension-4, order-3, each with 384 aspects. There are 2992 basic hypercubes of dimension-5, order-3, each with 3840 aspects. There are 543328 basic hypercubes of dimension-6, order-3, each with 46080 aspects. J.R.Hendricks, Magic Squares to Tesseracts by
Computer, 1998 |
| Main Diagonals | The two diagonal series of cells that go from
corner to corner of the magic square. Each must sum to the constant in order for the array to be magic. The leading (or left) diagonal is the one from upper left to lower right. The right diagonal is the one from lower left to upper right. |
| Most-Perfect Magic Square | A normal pandiagonal magic square of
doubly-even order with two added properties. Any two-by-two block
of adjacent cells (including wrap-around) sum to the same value which
is 2m2+2, where m is the order of the magic
square, and the integers come in complementary pairs distanced ½m
along the diagonals. K. Ollerenshaw and D. Brée, Most-Perfect Pandiagonal Magic Squares, 1998 Ian Stewart, Mathematical Recreations, Scientific American, November 1999 Note that both these authors use the series from 0 to m2-2
for mathematical convenience. The sum of each 2 by 2 square array is then 2m2-2.
See also Reversible Square. |
| Multiplication Magic Square | A magic square where the constant is
obtained by multiplying the values in the cells. Also called a geometric
magic square. |
| Myers Cube | A magic cube were all 3m squares are
simple magic. All six oblique squares are also simple magic, or one may be
pandiagonal magic. This type of cube is now referred to as a Diagonal
magic cube. C. Boyer and W. Trump refer to this type of cube as perfect. |
N
- O| n | Traditionally used to indicate the order
of a magic array. Many hobbyists now use m for this purpose,
reserving n to indicate dimension. Continue to use n
for order of magic stars. |
| Nasik | Nasik is an unambiguous
and preferred alternative to Hendricks term perfect for magic
squares, cubes, tesseracts, etc., where all possible lines sum to a
constant. It is a refinement to Frost's use which applied to all classes
of cubes with pandiagonal-like features. For more information see my
Theory of Paths Nasik. C. Planck, The Theory of Path Nasiks, Printed for private circulation by A. J. Lawrence, Printer, Rugby (England),1905 (Available from The University Library, Cambridge). |
| Nasik Magic Square |
The term is seldom used now in relation to m.s.
(but see nasik). See Pandiagonal Magic Square. This term was coined by Rev. A. H. Frost for the town in India where he served as a missionary. A.H.Frost, On the General Properties of Nasik Squares, Quarterly Journal of Mathematics, 15, 1878, pp 34-49. |
| Normal | When used in reference to a magic square,
magic cube, magic star, etc, it indicates the magic array uses
consecutive positive integers starting with 1. An equally popular term for
this condition is pure. |
| Normalized position |
See Standard position. |
| Normalizing | Rotating and /or reflecting a
magic square or magic star to achieve the standard position
so the figure may be assigned an index number. |
| Octants | The eight parts of a doubly-even order magic
cube if you split the cube in half in each dimension. i.e. if you divide an
order-8 cube in this fashion, the octants are the eight order-4 cubes
positioned at each of the eight corners of the original cube. J.R.Hendricks, Inlaid Magic Squares and Cubes, 1999 |
| Opposite short diagonal pairs | Two short diagonals that are parallel to but
on opposite sides of a main diagonal and each containing the same number of
cells. See Semi-Pandiagonal. J. L. Fults, Magic Squares, 1974 |
| Order m | Indicates the number of cells per side of the
magic square, cube, tesseract, etc. (But see order n.) |
| Order n | n traditionally indicated the
number of cells per side of the magic square, cube, tesseract, etc. m
is now used increasingly for this purpose. For a magic star, n indicates the number of points in the star pattern. |
| Order, Doubly-even |
The order is evenly divisible by 4. i.e. 4, 8,
12, etc. Probably the easiest to construct. |
| Order, Odd | The order is not divisible by 2, i.e. 3 (the
smallest possible magic square), 5, 7, etc. |
| Order, Singly-even |
The order is evenly divisible by 2 but not by
4. i.e. 6, 10, 14, etc. This order is by far the hardest to construct. |
| Ornamental Magic Square |
A general term for magic squares containing unusual features. Some examples are; Bordered, Composition, Inlaid, Lozenge, Overlapping, Reversible, Serrated. |
| Ornamental Magic Star | Any Magic Star containing unusual features. It
may have one star embedded in another, more then four numbers to a line,
consist of prime numbers (or any unusual number series), etc. |
| Overlapping Magic Square | A special type of inlaid magic square
where 1 square partially (or completely) overlaps another magic square
(probably of a different order). See Andrews, Magic
Squares & Cubes, 1917, p.276 for a combination of 4 m.s. & p.240 for a 13
square combination. |
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P| Pan-diagonals | See Broken diagonal pairs |
| Pandiagonal Magic Square | Also known as Diabolic, Nasic, Continuous,
Indian, Jaina or Perfect. To be pandiagonal, the broken
diagonal pairs must also sum to the constant. This is considered
the top class of magic squares. Some pandiagonal magic squares are also associative (order 5 & higher) . Also some are Most-perfect (doubly-even orders only). There are 4n lines that sum correctly (n rows, n columns and 2n diagonals). There is only 1 basic order 3 magic square and it is not pandiagonal. Of the 880 basic order 4 magic squares, only 48 are pandiagonal and none of these are associative. Order-5 has 3600 basic pandiagonal magic squares (Only 36 essentially different). Order-7 has 678,222,720 basic pandiagonal magic squares. Order-8 has more then 6,500,000,000 pandiagonal magic squares. There are NO singly-even normal pandiagonal magic squares This was proved in 1878 by A. H. Frost , and more elegantly by C. Planck in 1919 . It was thought that there are no order 9 normal pandiagonal magic squares, but in 1998 Gahuka Abe discovered a whole class of such squares. All the above assume we are considering only normal, Fundamental magic squares. Another term for this type of square is nasik, which implies perfect (all possible lines sum to S). A. H. Frost, On the General Properties of Nasik Squares, Quarterly Journal of Mathematics, 15, 1878, 34-49. C. Planck in 1919 The Monest 29, 307-316. |
| Pandiagonal Magic Cube | A Pandiagonal Magic Cube has the normal requirements of a
magic cube plus the additional one that all the squares (planes) also
be pandiagonal. Remember that an ordinary magic cube does not require
even the main diagonals of these squares to be correct. There are 9m2 + 4 lines that sum correctly (m2 rows, m2 columns, m2 pillars, 4 main triagonals and 6m2 Diagonals). Order-7 is the smallest possible order pandiagonal magic cube. This is one of the original definitions of a Perfect Magic Cube. Rev. A. H. Frost published an order 7 pandiagonal magic cube in 1866! J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1999 A. H. Frost, Invention of Magic Cubes, Quarterly Journal of Mathematics, 7, 1866, 92-102. |
| Pan-magic Stars | An order-8B type magic star then can be constructed by a
systematic transformation of odd-order pandiagonal magic squares greater
then order-5. Aale de Winkel investigated this type of magic star in the spring of 1999 which later resulted in his and my joint investigation of Iso-like magic stars. Unlike iso-magic stars which cannot use all the numbers, pan-magic stars usually use all the numbers in the originating magic square but require the use of duplicate numbers to complete the pattern. A variation is what Aale calls the butterfly. See my Iso-like Magic Stars for more information. Go to his page on Pan-magic Stars from my links page. |
| Pan-quadragonals | Broken quadragonal sets that are parallel to a
quadragonal and that sum to the magic constant. A set may consist of 2,
3, or 4 segments that together contain m cells. If all these sets sum
correctly, the magic tesseract is pan-quadragonal. It is
analogous to a pandiagonal magic square but instead of moving a row
or column from one side to the other and maintaining the magic properties,
you move any cube from one side to the other. See also, Pan-triagonals. J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1999 |
| Pan-triagonals | Broken triagonal sets of lines of a magic cube that
are parallel to a triagonal and that sum to the magic constant. Such
a set may consist of 2 or 3 segments that together contain m cells.
There are m2 - 1 such sets parallel to each of the four
triagonals. J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1999 |
| Pan-triagonal Magic Cube | If all triagonal sets (Pan-triagonals) sum
correctly, the magic cube is pantriagonal. It is analogous to
a pandiagonal magic square but instead of moving a row or column from
one side to the other and maintaining the magic properties, you may move any
plane from one side to the other. There are 7m2 lines that sum correctly (m2 rows, m2 columns, m2 pillars, and 4m2 triagonals). There may be some correct diagonals in the cube but they are not required. Order-4 is the smallest possible order pantriagonal magic cube. See also, Pandiagonal Magic Cube. J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1999 |
| Patchwork Magic Square |
An Inlaid magic square that has magic squares or odd
magic shapes within it. The most common shape is a magic rectangle,
but diamonds, crosses, tees and L shapes are also possible. These shapes are
magic if the constant in each direction is proportional to the number of
cells. For example, a 4 x 6 rectangle may have the constant of 100 in the short direction and 150 in the long direction. Diagonals (of the magic shapes) are not required to be magical. An example by David Collison is an order 14 magic square, containing 4 order 4 magic squares in the quadrants, a magic cross in the center, 4 magic tees, and 4 magic elbows in the corners. J. R. Hendricks, Magic Square Course, 1992, page 312 (now out-of-print) |
| Perfect Magic Cube |
A perfect magic cube is pantriagonal and all of its
orthogonal planes are pandiagonal magic squares. There are 13m2
lines that sum correctly (m2 rows, m2
columns, m2 pillars, 4m2 triagonals and
6m2 diagonals). There are 3m +6 one- segment and 6m-6
two-segment pandiagonal magic squares. Order-8 is the smallest possible
order perfect magic cube. So a perfect magic cube is a combination pantriagonal and pandiagonal magic cube! Due to confusion over the term perfect the preferred term now for this class is nasik. J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1999. One (of several) older definitions of a Perfect Magic Cube is now called a Diagonal Cube (of which the Myers Cube is an example). See Benson & Jacoby Magic Cubes New Recreations, 1981, for an Order-8 of this type, first published in 1888. See Nasik. |
| Perfect Magic Hypercube | A hypercube of dimension n is perfect if all pan-n-agonals
sum correctly, and all lower dimension hypercubes are perfect (nasik). For example: A perfect magic cube has all triagonals summing correctly and all magic squares contained in it are perfect (perfect and nasik are old names for a pandiagonal magic square). Due to confusion over the term perfect the preferred term for this class is nasik. See Nasik. |
| Perfect Magic Square |
See Pandiagonal Magic Square. (The term originated
with La Hire.) This class was originally called nasik by A. H. Frost.
See Nasik. Emory McClintock, On the Most Perfect Forms of Magic Squares, with Methods for their Production, American Journal of Mathematics, 1897, 19, pp 99-120. (2nd page) |
| Perfect Magic Tesseract | A tesseract is perfect if all pan-quadragonals
are correct, and all the magic squares and magic cubes within it are
perfect. i.e. the magic squares are all pandiagonal and the
magic cubes are all pantriagonal and pandiagonal. There
are 40m3 lines that sum correctly. They are m3
rows, m3 columns, m3
pillars, m3 files, 8m3
quadragonals, 16m3 triagonals, and 12m3
diagonals. The smallest order perfect tesseract is order-16. This is a new definition! Please also review the revised definition for the Perfect Magic Cube. These new definitions are more compatible with that of a perfect (pandiagonal) magic square. By extension, this definition is consistent for all dimensions of hypercubes! John R. Hendricks constructed the first perfect
magic tesseract in 1998. It was confirmed correct after an independent
computer check by Clifford Pickover in 1999. Due to confusion over the term
perfect the preferred term for this class is nasik.
See Nasik. |
| Pillars | The Z dimension in a coordinate system of addressing the
cells in a magic cube. (x = rows and y = columns.) J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1998 |
| Prime Number Magic Square | A magic square consisting only of prime numbers. They are
not too difficult to construct. The difficulty is in constructing ones
consisting of consecutive primes. The first order 3 magic squares of this
type was only published in 1988 and consists of nine, 10 digit primes. H. L.
Nelson proved there are only two such squares with prime numbers under 231.
Harry L. Nelson, JRM No. 20:3, 1988, p.214-216. In 1913 it was proved (?) (Scientific American vol.210, no.3 pp. 126-7) that it is impossible to construct a consecutive prime number magic square of order smaller then 12. The order 12 magic square shown by the author, however, contained the digit 1 and missed out the digit 2. (Of course the number 1 is no longer considered a prime, and the number 2 can never appear in a prime number magic square, because it is the only even number, and parity would be destroyed.) The minimum consecutive prime number magic square of order-3 starts with
1480028129. |
| Pure Magic Square |
See Magic Square, Normal. |
| Pure Magic Star | See Magic Star, Normal. |
Q
- R| Quadragonal | A 4-dimensional version of the 2-dimensional diagonal
and the 3-dimensional triagonal. A Magic Tesseract requires
eight of these lines of m numbers summing correctly that go from one
corner to the opposite corner through the center of the tesseract. Also
called a 4-agonal. J.R.Hendricks, Magic Squares to Tesseracts by Computer, 1998 |
| Quadrant | A quarter of a magic square. The four quadrants are;
upper-left, upper-right, lower-left and lower-right. If the magic square is
even, the size of each quadrant is m/2 square. If the magic
square is odd, the center row or center column is common to two
orthogonally adjacent quadrants. |
| Quadrant Magic Square |
Some magic squares of orders m equal to 4x +
1, have patterns of m cells appearing in each quadrant
that sum to the magic constant. If a magic square contains 4 of these patterns in the 4 quadrants, and if they are all the same type, I call it a quadrant-magic square.
Odd order quadrant magic squares were studied by Aale de Winkel and this
editor in 1999. |
| Regular Magic Square |
See Associative magic squares Also a major classification of Pandiagonal Magic Squares. See Regular & Irregular |
| Regular & Irregular | A common method of constructing Pandiagonal magic squares
makes use of 2 subsidiary squares where letters are used to represent
various constants. The values in the two squares are then combined to obtain
the value for the corresponding cell of the magic square. If each letter appears an even number of times in each row and column in both squares, the resulting pandiagonal is considered regular. If they do not appear an equal number of times in the rows, columns and diagonals of one or both squares, then the resulting pandiagonal is irregular. All pandiagonal magic squares of orders 4 and 5 are regular. There are 38,102,400 regular pandiagonals of order 7 and 640,120,320 irregular. Benson & Jacoby, New Recreations with Magic Squares,1976 , p93) |
| Reflection | A transformation of a magic square by exchanging the
contents of cells on the right and left sides (or the top and bottom) as
though the matrix was reflected in a mirror. See Fundamental magic
square and aspects . |
| Reversible Magic Square |
Because certain digits are the same when viewed in a
mirror, or upside down; it is possible to form integers that change to other
integers when viewed in a mirror or upside down. From these integers,
construction of magic squares are possible. The best known example of this is the order 4 magic square called the IXOHOXI (pronounced ixo-hooksie). This square uses the digits 1 & 8 to form sixteen unique 4 digit integers and presents 4 different arrangements of these integers when rotated 180 degrees, flipped horizontally, and flipped vertically. The digit 0 can be used for such a magic square if a leading 0 for integers is permitted. The digits 6 and 9 may also be used in a magic square for 180 degree rotation but not reflection. |
| Reversible Square | This type of square was defined and used by K. Ollerenshaw
in her work with Most-Perfect Magic Squares. While not magic, they
are important because a. there is a one-to-one relationship between most-perfect and reversible squares b. the number of reversible squares of a given order may be readily determined. Thus by simply calculating the number of reversible squares for a given order, the number of most-perfect magic squares for that order is immediately known. Reversible squares are m x m arrays of
the numbers from 1 to m2 (Ollerenshaw uses the series from |
| Reversible Square, Principle | Reversible squares may be assembled in sets whose
members may be transformed from one to another by 1. Interchanging a pair of complementary rows and/or columns. 2. Interchanging two rows/columns in one half of the square together with interchanging the complementary rows/columns in the other half of the square. It is therefore necessary to define which is the
principle square from which the others in the set are derived from. The
principle reversible square is defined as that one containing 1 and 2 as the
first two numbers in the first row and all its rows and columns in,
respectively, sequences of integers in ascending order. |
| Right Diagonal | The diagonal line of numbers from the lower left to upper
right corners of the magic square. |
| Rotation | A transformation of a magic square by rotating the
magic square clockwise or counterclockwise. See Fundamental magic
square. |
| Row | Each horizontal sequence of numbers. There are m
rows of length m in an order m magic square. Rows, columns,
pillars, etc. (i.e. orthogonal lines) are sometimes called i-rows, or
1-agonals (because traveling along the line causes only 1 co-ordinate to
change). |
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| A - B | C - D | E - F - G | H - I - J - L | -M- | N-O | -P- | Q - R | -S- | T - V - W |
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S| S | Indicates the magic sum or constant. See
constant for equations. |
| Self-similar | A magic square which after each number is converted to its
complement, is a rotated and/or reflected copy of the original magic square. Any magic square in which the complementary pairs are symmetric across either the horizontal or the vertical center line of the square is self-similar. The resulting copy is either horizontally or vertically reflected. Because associated magic squares are symmetric across both these lines all such magic squares are self-similar and the copy is horizontally and vertically reflected from the original. Mutsumi Suzuki discovered magic squares with this feature and named it self-similar. He has listed 16 order-5 magic squares and 352 order-4 magic squares of this type. The process of complementing each number of a magic object is also known as ‘complementary pair interchange’ (CPI). See an excellent paper on this subject in Robert S. Sery, Magic Squares of Order-4 and their Magic Square Loops, Journal of Recreational Mathematics, 29:4, page 274 See my Self-similar Magic Squares page. Link to Mr. Suzuki ‘s Magic Squares page from my links page. |
| Semi-Diabolic | See Semi-Pandiagonal magic square. |
| Semi-magic square | The rows & columns sum correctly but one or both main
diagonals do not.
|
| Semi-pandiagonal magic square |
Also known as Semi–Diabolic They have the
property that the sum of the cells in the opposite short
diagonals are equal to the magic constant. In an odd order square, these two opposite short diagonals, which together contain m-1 cells, will, when added to the center cell equal the square’s constant. The two opposite short diagonals, which together contain m+1 cells, will sum to the constant if the center cell is subtracted from their total. In an even order square, the two opposite short diagonals which together consist of m cells will sum to the square's constant. Of the 880 fundamental magic squares of order 4, 384 are semi-pan ( 48 of these are also associative). All semi-pan magic squares are NOT associated, but all associated (that is center-symmetric) magic squares are semi-pan magic |
| Semi-pantriagonal magic cube |
The magic cube equivalent of the semi-pandiagonal magic
square. Simply replace references to semi-pandiagonal in the above
definition with semi-pantriagonal . Also, instead of two short diagonal
pairs for the square case, there are four short triagonal pairs for the
cube. This is just one more example of how magic square principles are simply extended to magic cubes. |
| Sequence patterns | The center of the cells containing consecutive numbers are
joined by lines. See magic lines. |
Series |
A magic square usually contains n series of
n numbers. The horizontal step within each series is a
constant. The vertical step between corresponding numbers of each
series is also a constant. This step can be but need not be the same as the
horizontal step. A normal magic square has the starting number, the horizontal step and the vertical step all equal to 1. After the N initial series are established, the magic square is constructed using any appropriate method. If N = the squares order, a = starting number, d = the horizontal step D = the vertical step, and K = sum of numbers in the first series; then S = (N3 + N) / 2 + N (a - 1 ) + ( K - N ) [ N ( d - 1 ) + ( D - 1 )] W.S.Andrews, Magic Squares and Cubes,1917, pp 54-63 J.L.Fults, Magic Squares, 1974, pp 37-39 |
| Serrated Magic Square |
A magic square rotated 45 degrees.
W.S.Andrews, Magic Squares and Cubes, 1917, pp241-244 J.R.Hendricks, Ed Shineman, Jr. (and others) refer to these as Magic Diamonds. J.R.Hendricks, Inlaid Magic Squares and Cubes, 1999 |
| Short Diagonal | One which runs parallel to a main diagonal from 1 side of
the square to an adjacent side. These are usually considered in pairs (magic Squares), trios (magic cubes), etc., in which case they are called broken diagonals or pandiagonals. |
| Simple Magic Square |
A square array of numbers, usually integers, in which all
the rows, columns, and the two main diagonals have the same sum. As these
are the minimum specifications to qualify as a magic square this term
signifies it has no special features. The one order 3 magic square is not
simple (it is associative). Of the 880 order 4 magic squares, 448 are
classified as simple. |
| Singly-even order | The side of the square is divisible by two but not by four.
This is the most difficult order to construct. |
| Skew related | See Symmetrical cells RouseBall & Coxeter, Mathematical Recreations and Essays, 1892, (13 Edition, p.194) |
| Space diagonals | See triagonals, quadragonals |
| Standard Position Magic Squares | Any magic square may be disguised to make 7 other
(apparently) different magic squares by means of rotations and
reflections. These variations are NOT considered as new magic squares for
purposes of enumeration. For the purpose of listing and indexing magic
squares, a standard position must be defined. The magic square is then
rotated and/or reflected until it is in this position. This position was
defined by Frénicle in 1693 and consists of only two requirements. 1. The lowest of any corner number must be in the upper left hand corner. 2. The cell in the top row adjacent to the top left corner must be lower then the leftmost position of the second row (also adjacent to the top left corner). This process is called Normalizing. Achieving the first condition may require rotation. The second may require rotation and reflection. Once the magic square is in this position, it may be put in the correct index position in a list of magic squares of a given order. This definition has meaning (and relevance) for a normal magic square. Benson & Jacoby, New Recreations with Magic Squares, 1976, p 123. |
| Standard Position Magic Stars | A magic star may be disguised to make 2n-1
apparently different magic stars where n is the order (number of
points) of the magic star. Three characteristics determine the Standard position. 1. The diagram is oriented so only one point is at the top. 2. The top point of the diagram has the lowest value of all the points. 3. The valley to the right of the top point has a lower value then that of the valley to the left. This process is called Normalizing. Achieving the first and second conditions may require rotation. The third may require reflection. Once the magic star is in this position, it may be put in the correct index position in a list of magic stars of a given order. This definition has meaning (and relevance) for a normal magic star. See my Magic Stars Definitions page. |
| Subtraction Magic Square | Interchange the contents of diagonal opposite corners of an
order-3 magic square. Now, if you add the two outside numbers and subtract
the center one from the sum, you get the constant 5. |
| Symmetrical cells | Two cells that are the same distance and on opposite sides
of the center of the cell are called symmetrical cells. In an odd order
square the center is itself a cell. In an even order square the
center is the intersection of 4 cells. Other definitions for these pairs are
skew related and diametrically equidistant. J. L. Fults, Magic Squares, 1974 RouseBall & Coxeter, Mathematical Recreations and Essays,1892 (13 Edition, p.194,202) |
| Symmetrical Magic Square | See Associated Magic Square. |
T
- V - W| Talisman Magic Square |
A Talisman square is an m x m array of the
integers from 1 to m2 so that the difference between any
integer and its neighbors, horizontally, vertically, of diagonally, is
greater then some given constant. The rows, columns and diagonals will NOT
sum to the same value so the square is not magic in the normal sense of the
word. This type of square was discovered and named by Sidney Kravitz. Joseph S. Madachy, Mathemaics On Vacation, 1966, pp 110-112. |
| Transformation | Any order-5 pandiagonal magic square may be converted to
another magic square by permuting the rows and columns in the order
1-3-5-2-4. Each of these two magic squares can be transformed to another by
exchanging the rows and columns with the diagonals. Finally, each of these
four squares may be converted to 24 other magic squares by cyclical
permutations. Benson & Jacoby, Magic squares & Cubes, 1976, pp.128-131. Another type of transformation converts any normal magic square to its complement by subtracting each integer in the magic square from m2 + 1. In some cases this results in a copy of the original magic square. See my Self-similar page. Any order-5 magic square can also be transposed to another one by either of the following two transformations. 1. Exchange the left and right columns, then the top and bottom rows. 2. Exchange columns 1 and 2 and columns 4 and 5. Then exchange rows 1 and 2, and rows 4 and 5. These two methods, of course, also work for all odd orders greater then order-5. Any magic square may be converted to another one by adding a constant to each number. My Transformations pages lists over 40 transformations of various types! |
| Transposition | The permutation of the rows and columns of a
pandiagonal magic square in order to change it into another
pandiagonal magic square. For order-5 this is cyclical 1-3-5-2-4. For order-7 there are two non-cyclical permutations, 1-3-5-7-2-4-6 and 1-4-7-3-6-2-5. The other transposition method for pandiagonals is to exchange the rows and columns with the diagonals. Benson & Jacoby, Magic squares & Cubes, 1976, pp.146-154. The above authors devote a chapter in their book to transposition, but freely use the term transformation elsewhere in the same book. Other authors seem to prefer the term transformation. A third method of converting a pandiagonal magic square to a different one is to simply move a row or column from one side of the square to the other. In general, either term may be considered any method of converting one magic square into another one. |
| Traditional M. S. | See Magic Square, Normal |
| Triagonal | A space diagonal that goes from 1 corner of a magic
cube to the opposite corner, passing through the center of the cube. There
are 4 of these in a magic cube and all must sum correctly (as well as
the rows, columns and pillars) for the cube to be
magic. As you go from cell to cell along the line, all three coordinates
change. In tesseracts or higher order hypercubes, this is called an n-agonal or space diagonal. Of course, with these higher dimensions there are more coordinates. See also quadragonals. J.R.Hendricks, Inlaid Magic Squares and Cubes, 1999. |
| Trimagic Square | See Bimagic Square. |
| Vertical step | The difference between corresponding numbers of the n
series. It is not a reference to the rows of the
magic square. In a normal magic square, the horizontal step and vertical step are both 1. J. L. Fults, Magic Squares, 1974 W.S.Andrews, Magic Squares and Cubes,1917 |
| Vertically paired | Two cells in the same column and the same distance from the
center of the square. |
| Wrap-around | Used in pandiagonal magic squares to indicate that
lines are actually loops. Each edge may be considered to be joined to the
opposite edge. If you move from left to right along a row, when you
reach the right edge of the magic square, you wrap-around to the
first cell on the left of the same row. Or consider that the pandiagonal magic square is repeated in all four directions. Any n x n section of this array may be considered as a pandiagonal magic square. This results from the fact the broken diagonal pairs form complete lines. |
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This page was originally posted April 2000 |